About Geometry Dash 3D
Geometry Dash 3D introduces new and updated game features into the regular Geometry Dash game. You must have gotten the idea from its name that it has a 3-dimensional game view. The 3D game structure makes the playing experience more realistic. The major aim of the game is to protect your fast-moving Geometry Dash character from getting hit by obstacles like spikes, traps, and other platforms. However, there is another interesting fact about this game. You can edit your own level. You can create your own path, set your camera, and decide the level of difficulty before playing the game. So, start enjoying these latest features by playing this game on Poki.
Control Keys
You donāt need to worry about the control keys because these are simple. If you are playing this 3D version of the game on desktop, then use the left mouse button to move your geometry character over the obstacles. On a mobile phone, touch your screen and tap it to play the game.
Customize Game Features
2D Editor
This feature helps you arrange obstacles like spikes, blocks, and many more according to your own preferred X, Y, and Z coordinates.
Path
After specifying the location of each of your obstacle elements, you can choose a path to move your Geometry Dash. For example, whether you want a straight path, a round path, or a zig-zag path in 2D or 3D path modes, itās up to you.
Camera Animation
In camera animation mode, you can adjust your time multiplier and the distance between the frames. The camera can be modified accordingly.
Level Settings
Moreover, you can also set your level. In this feature, you can number your level, write the author's name, select the complexity level of the game, background music, floor, and the background color.
Test Your Level
After you are done with the editing, you donāt need to jump directly into the game; instead, you have the option to test your level according to your editing.
Strategy to Play Geometry Dash 3D
To win Geometry Dash 3D, you have to strategically plan and edit your obstacles' location, level complexity, and the speed in the 3D game frame.